Jonpon

Video Game Music Composer

Background

While I've been composing and covering music for almost 15 years, my original education was in Game Development and Computer Science. I've always been composing music alongside my career, which is in Web Development. Having a technical background helps greatly when it comes to knowledge and learning about integrating the music with the game systems and engines.

There is a lot I can bring to the table, especially given my software development background and using that to my advantage within the music, sound and creative space. Whether that's analytical and problem solving transferable skills or the ability to divide-and-conquer any problem put in front of me, the same amount of commitment and concentration into every task that's carried out is always given.

While I deviate more towards music composition, the SFX and overall soundscape for a game can be just as important and actively learn about this more in the practical sense to gather hands-on experience and expand my overall knowledge where possible.

Influences

Time after time, I find myself coming back to the music from the Warcraft, Halo, Final Fantasy, Spyro and Pokemon universes. I could name hundreds more but these are the core five that shaped my childhood and experiences with past friends and family. This is based purely on feeling and what emotional connections and ties I have with these game franchises.

Because of this, the core five composers that I look up to the most would be (in no particular order): Nobuo Uematsu, Stewart Copeland, Jeramiah Ross, Martin O'Donnell and Rich Vreeland. Again, there are so many more and I'm probably doing all those others a disservice by listing only five but when I think back through my musical escapades and career, these stand out the most.